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Itzam's Wheel - Week 2

For the new year, I decided to try out an idea I had, where I would draw a base map and then slowly update it daily, to see the growth and change of an aspiring settlement.
However, just drawing and redrawing features on the map daily didn't seem all that interesting to me at the baseline, and so I instead spent a week developing a decently-working Settlement-building "tabletop" game. Now it's more of a survival city-builder type game, where the goal is to see how long I can keep the settlement alive.
I won't be revealing in full detail all the rules, features, and mechanics, as I'm treating the whole thing as an experiment, and as such I'm also doing testing and balancing at the same time in the background.
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This is "Week 2" of the project.
Daily updates were posted on https://twitter.com/Levodoom and https://bsky.app/profile/levodoom.bsky.social

This is "Week 2" of the project.

Daily updates were posted on https://twitter.com/Levodoom and https://bsky.app/profile/levodoom.bsky.social

This is "Week 2" of the project.

Daily updates were posted on https://twitter.com/Levodoom and https://bsky.app/profile/levodoom.bsky.social

"Cycle 8"

"Cycle 8"

"Cycle 9"

"Cycle 9"

"Cycle 10"

"Cycle 10"

"Cycle 11"

"Cycle 11"

"Cycle 12"

"Cycle 12"

"Cycle 13"

"Cycle 13"

"Cycle 14"

"Cycle 14"